Corsair- Real-time fantasy character 2019 - Inspired by the Dutch sailors/explorers. He has traveled a lot and fought in different parts of the world; Has plenty of experience and gained a "particular set of skills" - Sculpted in Zbrush; Cloth created in Marvelous Designer; Most of meshes started from Dynamesh, Retopologized in ZBrush/Maya; Texturing xyz displacement maps projected in Mari; PBR textures , made in Substance Painter and Photoshop; Hair cards ( 10k triangles ) modeled in Maya with textures generated in xgen; Rendered in Marmoset 3. Whole model polycount - 66,400 tris.
Main Texture Sets:
Clothes - 4K,
Gear - 4K ,
Body/Eye - 2K ,
Head - 2K,
Weapons - 2K ,
Hair - 1K